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Dead Space Inspired Environment

An assignment for my 3D Environment Modelling Module, as part of my first semester in the 2nd year of university. The focus of this assignment was to create a trim sheet and apply it to create an environment. Unique individual assets could still be made, but again, there was a focus on re-usability and modularity.

The inpsiration and main point of reference for this assignment was Dead Space. The theme had to be sci-fi based, but Dead Space offers a unique take on the sci-fi genre which I wanted to try and capture in my own work.

3DS Max, Photoshop and Unreal Engine 4 were the only pieces of software used in this project, as there was a focus on producing our own seamless textures and creating materials within Unreal Engine 4's material system.

Any feedback would be greatly appreciated. Thanks very much.

Dead Space Inspired Environment - Unreal Engine 4 Presentation

Dead Space Inspired Environment - Unreal Engine 4 - First Person Walkthrough

Wireframe of Individual Pieces 01

Wireframe of Individual Pieces 01

Wireframe of Individual Pieces 02

Wireframe of Individual Pieces 02

Trim Sheet Master Material

Trim Sheet Master Material

Master Material Instance Parameters

Master Material Instance Parameters

Trim Sheet Master Material Closer Look At Base Colour

Trim Sheet Master Material Closer Look At Base Colour

Horizontal Structure Master Material_01

Horizontal Structure Master Material_01

Trim Sheet Master Material Closer Look At Normals

Trim Sheet Master Material Closer Look At Normals

Trim Sheet Master Material Closer Look At Roughness

Trim Sheet Master Material Closer Look At Roughness

Horizontal Structure Master Material_02

Horizontal Structure Master Material_02

Roof Piece_02 Master Material

Roof Piece_02 Master Material

Large Generator Master Material

Large Generator Master Material

Roof Piece_01 Master Material

Roof Piece_01 Master Material

Tube Rim Master Material

Tube Rim Master Material